The Impossible Choices of “Life Is Strange 2”
There are plenty of choice-based video games out there, but few dig into the subtleties of everyday human drama like the “Life Is Strange” games.
So far there have been three, developed by French studio Dontnod Entertainment and published by Square Enix, all set in the moody environs of the Pacific Northwest. The original 2015 “Life Is Strange” follows Max Caulfield, a teen in a fictional Oregon town who discovers she has the power to rewind time and must use it to save the life of her best friend, Chloe Price, and solve a rash of mysterious disappearances.
“Life Is Strange 2,” like its predecessor, revels in small moments, encouraging players to take the time to stop and reflect rather than crashing through to the next plot beat. The game rewards patience, curiosity, and emotional intelligence, because Dontnod’s ethos seems to be that while life is, indeed, strange, it’s also frequently beautiful.