From bar trivia to fantasy role-playing, Zoom is the world’s new game room
When game design students at the University of Southern California School of Cinematic Arts create new ideas for video games, they usually test paper mockups, then the games themselves, on potential players.
The tests are an important way to see whether players actually behave as game designers expect, but it’s also a challenge now that courses have moved online due to the coronavirus pandemic. One solution faculty and students have hit upon is using Zoom, the popular videoconferencing platform, to prototype and play-test their new creations. And that, in turn, led to an ongoing open competition organized by Jeff Watson, an assistant professor in the school’s Interactive Media and Games Division, calling for designs for games specifically designed to be played over Zoom.